Blog Montage

Blog Montage

You can visit our blog at www.ridzria.com/blog This is the video montage of the keywords in our blog. You can navigate the sitemap from the navigation menu as well. Just a quick view of the keywords. Click the below video to view. The following video is created in Adobe After Effects CS5. If you have any ideas or you want us to do something like this please do contact us and we can discuss more about this on how we can do it for...
Ridzria Logo Spin

Ridzria Logo Spin

Motion Graphics Title done with After Effects CS5. Ridzria logo spins. Click the video below to watch...
3D Victorian House

3D Victorian House

Modeling of an old style Victorian type of house. Idea provided by our Creative Consultant Mr. Jim Sauerland. Reference image used based on his house model. Modeling: Autodesk Maya 2011 Rendering: Maya Mental Ray Texture: Adobe Photoshop CS5 Final Composition: Adobe After Effects CS5 Work Flow 1.     Modeling the house using polygon primitives 2.     UV Planar Mapping is used through all the orthographical view to lay down the map for texturing purpose. 3.     Texture mapping using 2048 x 2048 size map using Photoshop. 4.     Applied texture then use to create the masterpiece. 5.     Background image is taken from some free...
Glass Rendered using Mental Ray

Glass Rendered using Mental Ray

In this post I am going to explain the setup I used to create this nice glass rendering using Mental Ray. Modeling 1. Used the CV curve (cubic) to laid points to create the glass outline profile. 2. Copied the profile and placed it in the 4 corners. 3. Used the loft function to create the complete NURB surface. 4. Finally a polygon plane to make the glass sit. Environment Setup 1. Created a sphere for HDRI probe 2. Used some free HDRI image Rendering 1. Used Caustics Mental Ray 2. Setup Final Gathering and did a render making use of the HDRI probe as...
Streamline Toy Car

Streamline Toy Car

Streamliner Toy Car modeled and rendered in Maya 2011. 1. Modeling started with polygon cube and converted to subdivision with smooth level 2. 2. Used HDRI probe and Final gathering for rendering this final quality...